In a time where the idea of what represents a video game is constantly expanding we aim to preserve the core values of fun, assembling worlds of fresh, thrilling
and gameplay-focused video games.
FUN COMES FIRST
We are Relevo
We have been developing video games for various platforms since 2009, be it consoles, PC, mobile, arcades, or even vintage microcomputers.
We commit to creating well-designed video games that offer fresh and creative gameplay, lots of depth, great characters, high replay value, and loads of fun retro gaming influences.
“Bullfighter Neon is like Pamplona on the Neo Geo.
Bullet hell, meet bullfighting.“
(POLYGON, KICKSTARTER ANNOUNCEMENT)
A GAME WITH VALUES
Join the Treasure Rangers!
Treasure Rangers is a single-player 3D puzzle-solving action platformer, in which the player will need to switch between different characters, each with unique powers, to succeed.
A CHALLENGING PLATFORMER
You´ll keep coming back to Baboon!®
“Baboon!®” explores a mix of genres, from adventure to platform, dexterity, and physics, making it a unique and enjoyable experience: beware, as it’s highly addictive and challenging!
“Despite turning the game off and vowing never to play it againg, I kept coming back to Baboon!“
BABOON!, REVIEW 8/10
We keep it Retro
We love retrogaming, creating simple but pure game concepts with lots of playability, addictive fun in the classic 8-bit style that reminds us of the old-school game titles that first captured our inspiration. At Relevo we believe in keeping the dream alive by creating games compatible with the vintage systems we played when we were young.
What makes us different? We just don’t just create 8-bit-looking games, but develop real 8-bit games, with characters and storylines, that work on vintage systems. We’re passionate about it and challenge ourselves everyday to stay true to real retro game style unlike any other indie game studio out there.
Our expertise in retro games and low-spec machines helps us understand how to optimize core game essentials from production to game design, staying true to the essence of a great video game no matter what system you are using.
“A smooth platformer that would´ve been called a classic if it was released 30 years ago“
Invasion of the Zombie Monsters
Ryan Winterhalter (1up.com)